umber hulk confusing gaze

Confusing Gaze. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw... On a failed saving throw, the creature ... rolls a d8 to determine what it does during that turn. Encounter Psychic, Gaze: Minor Action: Close Burst 5 Target: One creature within range Attack: Constitution + 2 Vs. Will, or Wisdom + 2 vs. Will. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. The umber hulk's confusing gaze states: On a failed save, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. It does not leave a usable tunnel unless it chooses to. Stone Burrow (Ex): An umber hulk’s claws are so powerful that it can burrow through solid rock at half its normal burrow speed, leaving a tunnel behind it. The save DC is Charisma-based. An umber hulk is a juggernaut of the Underdark, and more than a match for most groups of subterranean travelers. They’d previously battled a mutilated version after falling into a trap at the Sacred Stone Monastery, and it was terrifying. Umber hulks are relentless juggernauts. In addition, its mandibles are strong … Well, blocking vision would help with the confusing gaze, to be sure, but an umber hulk has termorsense, so I qua DM would rule that it would not suffer the penalties of being blinded the way the party would. When a creature starts its turn within 30 feet of the umber hulk (or enters that distance for the first time) and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. Confusing Gaze (Su): Confusion, 30 ft., CL 8th, Will DC 17 negates. The following new SLASH'EM monsters have gaze attacks: Glowing eye (same as Archon) Bloodshot eye (same as Baalzebub) Blinking eye (blinking gaze that teleports you) Catoblepas (fatal gaze) Planetar (same as Archon) Solar (same as Archon) Water hulk (same as umber hulk) Chasme (sleep-inducing gaze … On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. Confusing Gaze. Many umber hulks have been enslaved by the neogi - a race of eel-spiders - and now serve their master with complete obedience. In group hunting, umber hulks are clever strategists with their gaze, attempting to force confused opponents into one-on-one melees rather than coordinate a defense. Umber hulk (confusing gaze) Medusa (petrifying gaze) Baalzebub (stunning gaze) SLASH'EM. The cleric and paladin were unconscious within the first round and were one bad roll away from 3 failed death saves each. Hit: 1d4 + Constitution Modifier psychic damage or 1d4 + Wisdom Modifier psychic damage. They are split into two populations: lone predators of the subterranean world one one hand, willing slaves of the spiderlike neogi on the other. There are a select few creatures my party fears. Confusing Caze. An umber hulk can burrow through solid rock at a speed of 5 feet. Umber hulks are massive coleopterous killers native to the deep places of the earth. "The wall caved in. Umber hulks and neogi are immune to this effect. —A survivor’s account of an umber hulk Attack An abominable horror from deep beneath the earth, an umber hulk burrows into cave complexes, Dungeons, or Underdark settlements in Search of food. p. 292). Confusing Gaze. The umber hulk makes three attacks: two with its claws and one with its mandibles. That’s the last thing I remember." Combat . Then an Umber Hulk charged in from his hiding spot, and the fight was on. When it hits, players lose their actions bumbling around like fools, which isn’t fun for them. The Flameskull, from “The Lost Mine of Phandelver,” the Wyvern they’d just defeated at the bridge to the pyramid, and the Umber Hulk. The Umber Hulks I am thinking of is named Udalaag. Images (1) Forum (0) News; Related Pages Game appearances Characters Locations Concepts Objects; No recent wiki edits to this page. On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. Their chassis is decent, but aberration HD are very poor, they're slow, and they probably can't use weapons either. Summary. Clash Royale CLAN TAG #URR8PPP up vote 3 down vote favorite 2 A PC Barbarian Orc is grappling an Umber Hulk (MM. Confusing Gaze: Umber Hulk Racial Power You zap a creature within your eye's power with an energy that makes them recoil from you. thecreaturechronicle Uncategorized December 10, 2012 3 Minutes. Anyway, umber hulks just aren't that good. Grog feels the influence of the umber hulk's Confusing Gaze, and he swings with his axe and misses Tiberius's head by inches. There is something called Line of Sight, which works well for line, cone and other missile type attacks. You are proficient in the Intimidation skill. On a 5 or 6, the creature takes no action but uses all of its movement to move in a random direction. An Umber Hulk stands roughly 8 feet tall and measures nearly 5 feet across, weighing about 800 pounds. The Umber Hulk is a massive insectoid creature in the Dungeons & Dragons universe that can cause confusion with its gaze. Wandering Predator. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. For other denizens of the Underdark, grisly tales of vanished explorers and wanton destruction speak of an unknown foe. For some added lethality, add in some Drow Spiderguards to the encounter. More like "What is this thing? Confusing Gaze. My PC's fought an umber hulk last session as part the last part of a 5 room puzzle/dungeon, and I didn't realize how simple yet complicated the confusing gaze is in execution. MM 292: "Confusing Gaze. Tiberius dispels the magic on Grog and his confusion begins to dissipate. Thanks for the A2A! VODYANOI Umber hulk (confusing gaze) Medusa (petrifying gaze) Baalzebub (stunning gaze) SLASH'EM Edit. You can see example of this in the DMG. This actually happened just the other day while I was playing Princes of the Apocalypse, and I was so happy that “rule of cool” was a factor here! On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn.

If the creature looks at the umber hulk in the meantime, it must immediately make the save. You should have just lightning bolted it in the face. Challenge 5 (1,800 XP) Confusing Gaze. The Umber Hulk has an at-will close blast 5 Confusing Gaze that dazes opponents. Making a return to the classic monster that everyone knows and loves, this Hulk has all the usual claw/claw/bites that have made him famous over the years, but also features a slightly more powerful Confusing gaze that an leave foes unsure of what has happened after a match. You can speak Umber Hulk. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. In other instances directionality is generally considered a non-issue. When a umber hulk knows prey (or adventurers) are coming, it will follow a previously-dug out tunnel to a better ambush point (one best suited to use its confusing gaze), then attempt to either cause a cave-in or ambush prey. The Mind Flayer is invisible to any dazed creature.This makes the Mind Flayer much harder to hit, with a -5 to any targeted attack and gives it combat advantage against the dazed target. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. Those who have fought and killed umber hulks recognize the signs. Those lucky enough to survive an umber hulk attack often remember precious little of the incident, thanks to the umber hulk’s mind-scrambling gaze. Tiberius then creates a pillar of stone beneath him, giving him a view of the battlefield. It's a big ape-like beetle that lives underground and confuses enemies with its gaze when he cannor deal with them with his powerful mandibles or fists. Umber Hulk. My main problem is the very hit-or-miss confusing gaze. Umber hulk is an iconic D&D monster, appearing in all its editions. Confusing Gaze. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk’s eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. Umber Hulks speak Undercommon. A check is made at the start of each creature's turn, and it can choose to avert it's eyes or try to make the save, and this check is made again at the start of the creature's next turn. Killed 0

Deep gouges and scratches into solid stone that even picks can't nick, cave-in survivors not remembering anything during the cave-in, and many other small details can aid in identifying umber hulks as being responsible. With a high Con, it has a reasonable chance to pass the saves, as well. Navigation. 5th Edition Umber Hulk is back in fighting form. Many survivors of an umber hulk encounter recollect little about the attack, because the monster’s confusing gaze scrambles their memory of the event. The following new SLASH'EM monsters have gaze attacks: Glowing eye (same as Archon) Bloodshot eye (same as Baalzebub) Blinking eye (blinking gaze that teleports you) Catoblepas (fatal gaze) Planetar (same as Archon) Solar (same as Archon) Water hulk (same as umber hulk) Chasme (sleep-inducing gaze… For reference: Confusing Gaze. An umber hulk can deliver blows powerful enough to crush almost any enemy. The adventure said to remove the confusing feature and to add more damage but I figured, 'hey, they need to fight the umber at it's purist.' Languages Umber Hulk. Umber Hulk. What would a a Half-Dragon Umber Hulk look like? When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk’s eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. Forget the confusing gaze, what's really puzzling about the above image is the 8 RHD creature with average intelligence chosing to become a wizard. I am picturing a territorial Umber Hulk with a favorite hunting spot. When it misses, the umber hulk loses most of what keeps it from being a boring claw-claw-bite monster like a dozen others at its CR, and that’s not fun for me. Confusing Gaze. Confusing Gaze isn’t an action, merely a side effect of fighting an umber hulk. What abilities and powers would it have? An umber hulk’s gaze causes confusion among its enemies, making them wander in a daze or, in the case of shadow hulks, attack their friends." Languages. Overview. Vex, averting her eyes, shoots two arrows, both finding their target. Would an Umber Hulk make for a good PC? Many deep caverns in the Underdark are linked together by umber hulk tunnels. Perseverance. Concept Wiki. umber hulk is its confusing gaze, created by a magical reaction between its two sets of eyes. On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. Fortunately for its prey, an umber hulk usually hunts alone. On a 1 to 4, the creature does nothing. You are proficient in the Survival skill. I think there is a one in Beyond the Veil by Atlas Games which I do not have. Short summary describing this concept. A single umber hulk uses its gaze to turn allies into enemies and isolate individual prey.

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